Collaborative research

Research projects related to Spearheading digital futures theme.

Computational approaches to new antibiotics

Three Victoria researchers are combining their expertise across biochemistry, computer science and high performance computing in a project that aims to discover new antibiotic candidates to combat drug-resistant bacterial infections.

The project uses DNA sequencing and synthetic biology to explore the biochemistry of the large groups of bacteria that cannot be grown in a laboratory. DNA is extracted directly from these microbial communities and are stored as a library of cloned DNA fragments. The research team is then able to access the genes without being limited by the need to cultivate host bacteria.

The large amounts of DNA fragments are sequenced and the resulting data run through a series of algorithms to identify high interest sequences that may hold the blueprint for new antibiotics.

The research is funded by Marsden Fast-Start and Health Research Council project grants.

Circle Versus Square: VR as the Third Experience

Victoria University of Wellington researchers are investigating how to use 3D printing technologies and soundscapes, 360 camera rigs, and live performance to produce a VR short film.

Much of the technology behind filmmaking has changed in the last 150 years, but the formal language of cinema and its predecessor, theatre, have come to be defined by the shape of the rectangle. For Virtual Reality (VR), with its spherical perspective, this opens up a series of opportunities and challenges.

Can the experience of VR be built around our present understanding of cinema and theatre?

And how do we create the artifice most fictional storytelling requires, while still concealing the apparatus needed to construct it in a spherical environment?

Raqi Syed, lecturer School of Design and Miriam Ross, senior lecturer, School of English, Film, Theatre and Media Studies are researching how to use 3D printing technologies, 360 camera rigs, 3D soundscapes, and live performance to produce a VR short film for the purpose of exhibition.

Colliding conversations: virtual reality and beyond

This project stages a suite of colliding conversations that explore how Victoria staff and students are contributing to the hot topics in virtual reality and digital creation. View these insightful cross-disciplinary discussions in this series of short videos.

Learn more about the Colliding conversations project

The project is led by:

Computer Literary Science

The research analyses characters and their networks in literary texts. Scholars, students, and members of the community can interact with the dynamic character networks for all 15 of Dickens’ novels. Led by: