Tane Moleta

Tane Moleta profile picture

Senior Lecturer in Interdisciplinary Digital Design School of Architecture

Courses

Teaching in 2019

Qualifications

M.Arch, B.Des, Victoria University of Wellington

Supervision interests

Tane’s research spans the fields of Architectural Design, VFX and Architectural Visualisation

  • Virtual Reality/ Mixed Reality/ Augmented Reality
  • Serious Games
  • Parametric Design
  • Architectural/ Design Education

Current Research Projects

DIGITAL CREATIVITY: Contemporary technologies in architectural pedagogy/ society/

As computation gains an ever significant role in contemporary society, this field of research delves into how visualisation and architectural design might be utilised within the fields of Architecture and Design.

Additive Manufacture, Subtractive Modelling, VR/ AR, Robotics, and parametric design are being introduced into schools globally. This research aims to find ways to embed these technologies within the classroom. The second and potentially more fundamental aspect of this research is understanding how sharing, swapping, augmenting, collaborating and altering occurs in digital environments and how this might be leveraged to produce more sophisticated or significant design outcomes.

DIGITAL EPHEMERA: Real time events in virtual environments

User participation in game environments has seen a huge increase in the last few years. Smartphone games, apps, digital media, online entertainment have reached such widespread penetration in society that we might re-consider whom indeed are the worlds ‘digital natives’ and whom, are the ‘digital migrants’?

It is worth also considering, how much time can be spent virtually and what is our experience of this ‘space’.  The use of game engines in architectural design has seen an increase in interest following the availability of consumer grade VR Equipment and the ‘open-sourcing’ of game development software. This body of research examines how the ability to enable ‘real time’ events within RTVE allows for a more sophisticated inhabitation of virtual space.

SMARTCITIES: VR/MR/AR and Visualising Big Data

Monitored and tracked perpetually, our activities and habits are being collected to help build better urban environments. Architects are principally interested in refining the built environment which sees an increasing interest in the area of Big Data. One of the issues that arises is finding a common language between the organisations that collect and those that use the data to effect change in form or behaviour. This research proposes that Architects are uniquely equipped to spatialize this data in ways that make movement and patterns more evident for Architects, Government Agencies and Industry alike.

Selected Publications

  • Tane Jachob Moleta, Cyrus Qureshi: CityAR: Wellington. A Collaborative Future for NZ Manufacturing and Design. 3rd Annual Conference on Manufacturing and Design in New Zealand (MaD2018), Auckland, New Zealand; 05/2018
  • Tane Jachob Moleta, Brandon Wang, Marc Aurel Schnabel: Cognitive Loads in VR and VR Visualisations. Proceedings of Manufacturing and Design, New Zealand (MaD2018), Auckland, New Zealand; 05/2018
  • Tane Jachob Moleta, Karwing Leung, Marc Aurel Schnabel: Designing RealTime lighting visualisation for urban environments. Proceedings of Manufacturing and Design, New Zealand (MaD2018), Auckland, New Zealand; 05/2018
  • Tane Jachob Moleta, Mizuho Nishioka, Marc Aurel Schnabel: Soft Infrastructure: Use of Real Time Virtual Engines and Big Data to Enable Robust Public Consultation on Urban Infrastructure Projects. Moving Images - Static Spaces: Architectures, Art, Media, Film, Digital Art and Design [AMPS], Istanbul; 04/2018
  • Tane Jachob Moleta, Maria Walker, Marc Aurel Schnabel: Soft Infrastructure: Use of Real Time Virtual Engines and Big Data to Enable Robust Public Consultation on Urban Infrastructure Projects. Moving Images - Static Spaces: Architectures, Art, Media, Film, Digital Art and Design [AMPS], Istanbul; 04/2018
  • Tane Jachob Moleta, Karwing Leung, Marc Aurel Schnabel: Designing RealTime lighting visualisation for urban environments. Proceedings of Manufacturing and Design, New Zealand (MaD2018), Auckland, New Zealand; 05/2018

  • Brandon Wang, Tane Jachob Moleta, Marc Aurel Schnabel: Cognitive Loads in VR and VR Visualisations. A Collaborative Future for NZ Manufacturing and Design. 3rd Annual Conference on Manufacturing and Design in New Zealand (MaD2018), Auckland, New Zealand; 05/2018

  • Tane Jachob Moleta, Cyrus Qureshi: CityAR: Wellington. A Collaborative Future for NZ Manufacturing and Design. 3rd Annual Conference on Manufacturing and Design in New Zealand (MaD2018), Auckland, New Zealand; 05/2018

  • Cyrus Qureshi, Marc Aurel Schnabel, Tane Moleta: CityAR: Wellington Exploring Cities through Mixed Realities. Computing for a Better Tomorrow, 36th Annual Conference on Education and research in Computer Aided Architectural Design in Europe (eCAADe2018),, Lodz, Poland; 09/2018

  • Jessie Rogers, Marc Aurel Schnabel, Tane Jacob Moleta: Future Virtual Heritage - Techniques. 3rd International Congress on Digital Heritage 2018, VSMM, PNC, CAA, ICOMOS ICIP, Space2Place, San Francisco, CA; 11/20

  • Tane Jachob Moleta, Brandon Wang, Marc Aurel Schnabel: The Virtual Mirror: Cognitive Loads in VR and VR Visualisations. Computing for a Better Tomorrow, 36th Annual Conference on Education and research in Computer Aided Architectural Design in Europe (eCAADe2018), Lodz, Poland; 09/2018

  • Tian Tian Lo, Marc Aurel Schnabel, Tane Jachob Moleta: Social Media Design: Using VR to Empower Homebuyers to Design their Living Space Collaboratively. Virtual + Actual: Process and Product of Design, 2018 Design Communication Associations (DCA) Conference, Ithaca,  New York; 10/2018

Tane's Research Gate profile

Courses

Teaching in 2019