Master of Design Technology
Learn from world-leading professionals teaching in game design, VFX, exhibition design and multimedia design.
Victoria teaching staff
Teaching fellows and guest lecturers
Compositing and Motion Graphics
Areito Echevarria is an Academy Award-winning visual effects artist with over 20 years of film industry experience, specialising in compositing and effects animation. Most recently, Areito was the Head of the FX Department at Weta Digital where he supervised a team of over 50 FX artists, animators and developers. Prior to that he held roles as a Compositing Supervisor at Weta Digital, Framestore and The Mill in London and Iloura in Melbourne.
Areito's feature film experience includes work on films such as War for the Planet of the Apes, Godzilla, The Hobbit trilogy, Avatar and Black Hawk Down. In 2014, Areito was Awarded the Scientific and Technical Academy Award for his work developing Deep Compositing, a technology that fundamentally changed the nature of compositing workflows in the feature film industry.
Areito also has three Visual Effects Society Awards nominations for outstanding FX animation and compositing. He is currently pursuing research in game design and artificial intelligence for virtual reality.
Intellectual property and design: Legal frameworks for artists
The firm Henry Hughes Ltd was established in 1882 by Mr Henry Hughes, a steam engine inventor. While expanding to meet our client needs, we have not forgotten our roots and provide a personal touch to our services and interactions with clients.
Now known as Henry Hughes Intellectual Property, our staff have significant experience in all aspects of intellectual property in New Zealand, Australia and across the Pacific Region. Our day-to-day work includes advising our clients on all intellectual property (IP) matters including on copyright issues and IP ownership, assisting our clients in gaining patents, trademarks and registered designs, handling IP licensing work, and resolving IP disputes.
While IP is relevant to all areas of commerce, we take a particular interest in the creative sector, and in supporting and educating local creative enterprises and students in IP matters. We are very proud to support the emerging talent at the Victoria University of Wellington School of Design, and for a number of years have held seminars on IP at the School, and sponsored prizes at the School’s end-of-year exhibition.
Searching for your creative passion: Storytelling in VR
Kat is a co-owner at Wrestler. She has a background in PR, marketing and video content.
Kat worked at 8i during their first year as Chief Communications Officer. She then moved to work on her own company Wrestler where she brings her expertise in the VR/AR/MR space to help create empowering storytelling.
Kat also brings her knowledge in the emerging technologies sector as she started one of New Zealand’s first commercial drone companies.
Creative producing: Project management in VFX and new media
Meredith Meyer-Nichols is a producer and executive producer of visual effects, virtual, augmented and mixed reality, and virtual production and performance capture. She has 15 years experience producing ground-breaking visual effects and creative technology both in New Zealand and internationally.
Most recently Executive Producer and Head of Production at Framestore in London, and previously VFX Producer at Weta Digital, Meredith’s credits comprise some the biggest movies of the past decade including Avatar, The Adventures of Tintin, Guardians of the Galaxy, Star Wars: The Force Awakens, and Beauty and the Beast.
Cultivating an art practice: Investigations into DIY VR
Originally from New Jersey, Kevin now lives and works in Miramar, Wellington. His creative practice has recently been centred around content creation for head mounted displays and VR; developing expertise in 360 Stereoscopic video production, motion capture virtual production, and interactive content generation using game engines.
He is currently a supervisor at Weta Digital with 17 years experience producing computer generated visual effects for feature films. His credits include King Kong (2005), Avatar (2009), Avengers (2012), The Hobbit series, and many others. Kevin is a part time lecturer at Victoria University of Wellington’s School of Media Design. He has a BFA from the School of Visual Arts in New York City.
Mark Stanger is an award-winning character and creature animator with 20 years industry experience. Since 2009, Mark has worked at Weta Digital as an animator on such ground-breaking productions as Avatar, Tintin, The Avengers, The Hobbit trilogy, The Planet of the Apes films and Valerian and the City of a Thousand Planets. Prior to that Mark had extensive experience as an animator and animation supervisor on Emmy, VES and Annie award-winning animated television programs.
After completing a degree in Visual Arts with honours in drawing and painting at the University of Victoria in Canada, Mark went on to earn diplomas in both classical and computer animation from Sheridan College. While working on cutting edge visual effects films, Mark continues to ground his practice in drawing and performance recently studying for a summer at the Florence Academy of Art in Italy and also running the figure drawing sessions at the Wellington Art Club in Miramar.
Breaking out on your own: Starting a company as a creative
Phyo is the founder of Fox&Co Design.
He started his career as a motion designer in 2008 for an advertising agency before working as a Motion Capture Artist at Weta Digital in 2010. Over the next few years, he quickly specialised in 2D and 3D motion design, working as a freelancer at various creative agencies throughout New Zealand and Australia. After gaining a great deal of knowledge and experience, he ultimately decided to start his own creative studio.
Fox&Co specialises in motion design and animation and has offices in Wellington and New York.
Creative coding for digital content
Since 2005, Joe has been making his mark on the technical art and creature rigging worlds, in education, the game industry and visual effects, most recently in the Creatures department at Weta Digital. His areas of interest are user-centric design, tools, and the biomechanics of movement.
Joe brings over two decades of programming experience and almost a decade of teaching experience, with knowledge in all areas of animation and game production.