At the heart of technology, art and creativity sits Computer Graphics—an exciting and rapidly developing industry with a range of opportunities working on films, computer games, television shows and the web.
New Computer Graphics programme
In 2012, Victoria launched a new postgraduate programme in Computer Graphics, developed in conjunction with movie visual effects company Weta Digital, games company PikPok and advanced technology company Fingertapps.
The programme combines courses from Computer Science and Design, thereby giving students mastery of existing animations and game techniques as well as the ability to create new types of software and effects.
Designing to create cartoons with ease
Richard Roberts is completing a PhD thesis in Computer Graphics. He's working on an algorithm that will allow animators to create cartoons more easily. It will let them exaggerate the motion of their characters beyond the laws of physics, using a knob to tune the energy of an animation.
Understanding the power of drawing
I decided in order to understand animation I needed to learn to draw. You wouldn’t design a race car without learning to drive, so I thought I’d better get drawing.
Transition from design to engineering
Having completed an undergraduate degree at the School of Design, I moved to the School of Engineering and Computer Science for my PhD, because my work had become more and more technical. My supervisor, John Lewis, was another drawcard.
The switch to Engineering has been a challenging one. The math side of things was pretty new to me. It’s been a challenge, but an enjoyable one.
Internship at Weta
During my undergraduate degree, I had an internship at Weta, I worked on an asset-tracking system that gives animators an overview of where assets are and provides a way for artists and technicians to communicate with each other.
For my work I got mentioned the credits for Tin Tin. During my internship at Weta, it helped convince me of where I wanted to be—from Master’s and then PhD study.
Being an intern in Tokyo
In 2015, I’ll be working in Tokyo for 10 months as an intern for an animation studio famous for the Pokemon and Tamagotchi series.
I’m looking forward to working with an international team that specialises in animation, modelling, computer graphics and special effects. Living in Tokyo, a city with a population of 13 million, is also another exciting drawcard.