COMP 348 – Special Topic: Computer Game Development
| Points: | 15 | Prerequisites: | 30 pts from COMP 261, SWEN 221 or NWEN 241 or permission from the Head of School |
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| Faculty: | Engineering | Corequisites: | None |
| School: | Engineering & Comp Sci | Restrictions: | None |
A practical exploration of Computer Game Development involving cross-disciplinary teams from both Computer Science and Digital Design. The course will investigate tools, techniques and concepts for building interactive computer games, including software engineering techniques, HCI principles, AI methods, and design strategies. The course will be co-taught with DESN 385 and will involve a substantial group project in which each team will consist of students from both courses. COMP 348 will focus on the programming and technical aspects of game development (and will be assessed separately from DESN 385), but interacting with team members from the other discipline and appreciating the complementary aspects of game development, which reflects the industry standard for creating new titles for console, portable and PC-based games, will be important for students in both courses.
Tuition Fees
Laboratories
1 hour weekly
Trimester 1 2012
* indicates instructor is the course coordinator.
| CRN | From/To | Days | Time | Building [Campus] | Room | Instructor | 972 | 5 Mar – 10 Jun 2012 | Mon | 1100 - 1150 | Hunter [Kelburn] | LT119 | Stuart Marshall* | 5 Mar – 10 Jun 2012 | Thu | 1440 - 1730 | Wigan Street [Kelburn] | 401 |
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