Please note: Information on this page relates to the 2015 academic year unless otherwise specified.
On this page:
- Undergraduate Information
- Postgraduate Information
- Career Opportunities
- How to Find out More
The School of Design, in association with the School of Engineering and Computer Science, have introduced a new Master's qualification (MDI) in Computer Graphics. Uniting design and computation, this degree blends computer programming and scripting processes with studio approaches to deliver cutting edge computer graphics compositions.
The degree was developed in close consultation with Wellington's internationally recognised entertainment industries and digital technologies sectors. This relationship with local industry will be continued in the Computer Graphics degree programme through sponsored scholarships, consultation, guest lectures and internship opportunities. Another hallmark of the degree is its cross-disciplinary nature, as the degree structure features courses shared with students in the MSc programmes in Computer Graphics and Computer Science.
Computer Graphics students will use industry standard languages, libraries and software packages, with the aim of exploring how these can be pushed to produce new modes of creative visualisation. Emphasising the aesthetics and craft of computer graphics techniques, students graduating from the programme can expect to have developed a rich portfolio of computer graphics work, enabling them to enter the field from a highly competitive vantage.
Students aiming for a Master's in Design Innovation in Computer Graphics need a background in both Computer Programming and Media Design. This can be achieved through the Bachelor of Design Innovation (BDI) in Media Design, with careful choice of courses to focus on Computer Graphics.
The first year of study is shared across all specialisations and introduces students to the fundamentals of design practice and theory in a cross-disciplinary context. However, Media Design students planning for the Masters in Computer Graphics must include MDDN 311 Postproduction and Special Effects and COMP 308 Introduction to Computer Graphics. Careful planning of your undergraduate degree is needed to satisfy all prerequisites for these courses and systematically build the unique skill set and knowledge base required for entry to the post graduate programme.
First Year Courses:
- DSDN 101 Design Visualisation
- DSDN 111 Ideas and Principles of Design
- DSDN 171 Design in Context
- DSDN 112 Introduction to Interaction Design
- DSDN 142 Creative Coding
- COMP 102 Introduction to Computer Program Design
- COMP 103 Introduction to Data Structure and Algorithms
- MATH 161 Discrete Mathematics and Logic
Students are expected to have a suitable level of written English prior to enrolling.
2nd year courses
- CCDN 271 Design as Inquiry
- COMP 261 Algorithms and Data Structures
- MDDN 241 Modelling and Animation
- MDDN 242 Computer Graphics
- MATH 151 Algebra
and one of:
3rd year courses
- COMP 308 Introduction to Computer Graphics
- CCDN 331 Live Theory
- MDDN 311 Postproduction and Special Effects
- two further MDDN courses at 300 level
- at least 35 points in elective courses must be completed in years two and three*
*Students wishing to complete a minor in Computer Science must replace the elective with two courses from COMP, SWEN or NWEN at 200-300 level.
The MDI with a specialisation in Computer Graphics is a two-year course of study taught in two distinct parts. Students who complete Part One and do not progress to Part Two may be awarded a Postgraduate Diploma in Design Innovation endorsed in Computer Graphics.
In Part One all MDI students are introduced to design research methods as well as sharing their unique expertise in the cross-disciplinary Design Led Futures course. Computer Graphics students must include 30 points of Computer Science courses and a Computer Graphics course focussed on either Film or Interactive Design.
Part one courses
- DSDN 411 Design Led Futures
- DSDN 481 Research Methods
- COMP 408 Computer Graphics Rendering
- COMP 409 Three-Dimensional Modelling for Computer Graphics
and one of:
In Part Two students’ work is devoted to the development of an original creative work by thesis. Each student will do one elective course and a 90-point thesis or a 120-point thesis. The thesis is a self-initiated project offering the opportunity to explore Computer Graphics to significant levels of complexity, sophistication and resolution.
Part two courses
- MDDN 594 Thesis in Computer Graphics - 90 points
and one of:
- MDDN 441 Computer Graphics for Film
- MDDN 442 Computer Graphics for Interaction Design
- DSDN 463 Practicum
All courses are subject to approval.
Computer graphics has a well-established pool of career opportunities. Given the wealth of local companies that are world renowned for computer graphics excellence, the career paths we selectively focus on reflect these creative industries.
These include 3D Modeller/Animator, Computer graphics developer, Digital video editor, Game designer, Game programmer, Information visualisation, Interactive designer, Motion graphics designer, Multimedia artist, Pre-Visualisation Artist, Production engineer, Software engineer, Special effects artist, Technical director for special effects, Texture artist, and Video production specialist.
The Faculty of Architecture and Design Student Administration Office offer additional information on:
- qualifications and courses
- course advice and selection criteria
- exemptions and prerequisites
- your Application to study.
For further assistance, please contact us: